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Game Rules |
These rules are typically used in the HSB format. Individual HSB licensees are permitted to slightly modify rules or interpretations for their local competitions. Therefore, players and coaches are strongly advised to confirm the local rules with their tournament organizer or television station.
Format/Game Overview
- High School Bowl is a question and answer game played
between two teams of four players each. A team may play
with no fewer than three players. A team of three may be
completed to four players between halves.
- Points are scored by correctly answering questions asked
by the Moderator.
- There are two types of questions: Toss-Ups, worth 10 points
each and Bonuses, worth a stated number of points, from
20 to 30 each. A team must correctly answer a Toss-Up in
order to be given a chance at a Bonus.
- Every High School Bowl Tournament is run by the Tournament
Director, who has the final say in all matters pertaining
to the management of the tournament and implementation of
the rules.
- The answers provided by the College Bowl Company
are the official answers. Alternately acceptable answers
are indicated on the game cards. The underlined information
on the game card is considered the minimum needed for a
correct response.
Game Procedures
- High School Bowl is played in halves. A whistle may be
used to start and end each half. The team that is ahead
at the end of the game is the winner.
- In most High School Bowl matches, halves are 7 minutes
in length. This is subject to change in broadcast games.
In High School Bowl, the game length is set by the broadcaster
or organizer.
- Each half is begun by the Moderator, reading the supplied
script. The reading of the first Toss-Up signals the start
of each half (and is when the clock starts).
- At the end of each half, the Scorekeeper verifies the
score and it is declared official.
- If the score is tied at the end of the game, the tie is
broken by a sudden-death play-off of Toss-Up questions.
The first correct answer scores 10 points and wins the game.
An incorrect interruption loses 5 points and the game. Toss-Up
questions continue until a score change breaks the tie.
- If the Moderator has read all 28 Toss-Up questions in
a packet, s/he should go to a back-up packet. (NOTE: Unused
questions can be gleaned from a number of packets for this
purpose.)
Answering Toss-Ups
- On Toss-Ups, players must signal and be recognized before
beginning their answer. Players are given approximately
3 seconds from the time the Moderator stops reading to signal
and must answer immediately once they are recognized. The
Game Officials should allow for a natural pause, but no
stalling (timing with a stop watch is not necessary).
- A correct answer on a Toss-Up question scores 10 points.
If the answer is incorrect, the question is turned over
to the other team. The players on the second team must still
signal and be recognized before answering.
- Every time a player answers a Toss-Up question correctly,
their team, and their team only, gets the chance to answer
a Bonus question (there is no Bonus question if the Toss-Up
ends the half or the game).
- A player may interrupt the reading of a Toss-Up before
the Moderator has completed it. Once the player has signaled,
the Moderator stops reading. The player is recognized and
given the opportunity to answer.
If the answer is correct, the team earns 10 points and
a chance at the Bonus question. If the answer is incorrect,
the team is penalized 5 points and the question is finished
for the other team. The Moderator should not re-read the
entire question for the other team, but should pick it
up from a logical point.
If the second team also interrupts and answers incorrectly,
the second team is not assessed a 5 point penalty. There
is only one 5 point penalty per question.
- On a Toss-Up, an answer given before a player is recognized
is considered incorrect. If it is the first team to signal,
the question is turned over to the other team.
- If a player does not answer immediately, a Game Official
calls "time." An answer given after time has been
called does not count. When applicable, the question is
turned over.
- If a player confers with a teammate on a Toss-Up question,
the answer is disqualified, even if it was correct. Obvious
non-verbal cues are considered conferring. Where applicable,
the question is turned over.
- If the half or game ends while the Moderator is reading
a Toss-Up, the game stops there, without giving either team
a chance to respond. However, if a player on either team
has signaled before the whistle, s/he is recognized and
may answer. There is no Bonus question given in this situation,
nor is the question turned over.
Answering Bonuses
- A team earns the chance to answer a Bonus question after
a team member correctly answers a Toss-Up.
- On Bonus questions all team members should confer. If
there are conflicting answers, the Captain must speak for
the team. The Captain may designate (verbally or with a
gesture) another player to answer. The Moderator will take
the first clear answer obviously directed toward him/her,
so teams should be sure that they agree on their response
before anyone gives an answer.
- The team is given 5 seconds to confer on a Bonus. The
Moderator should allow for natural pauses but no stalling.
Once the Moderator has prompted for an answer ("Captain,
your answer please"), the Captain or designee must
begin the answer immediately.
- If a Bonus has several parts that are numbered and are
to be asked separately, the Moderator will allow 5 seconds
per part for the team to confer before prompting the team.
The Moderator will also give the correct answer after each
part if the team misses.
- If a Bonus calls for two or more answers within a single-
part question, the Moderator will allow only the initial
5 seconds for the team to begin its answer. The team must
then give its full answer without stalling.
- If the half or game ends while the Moderator is reading
a Bonus, the game stops there, without giving the team a
chance to respond.
However, if the team has begun its answer, they may continue.
If the question was read in one part, the team may complete
the answer. If it is a Bonus with numbered, multiple parts,
the team may complete only the part the Moderator has
begun asking.
Acceptable Answers
- The correct answer and acceptable alternates are given
on the question card. The necessary information is underlined.
The Moderator and Judge must determine if the player has
pinpointed the answer, giving clear and precise knowledge
of the information requested, or if the player is just rattling
off a list of related facts in an effort to hit the required
answer.
For example, if the question listed some performers and
the player interrupted and responded "Violinists,"
when the answer on the card was "Violin" (the
question finishes by asking for the common instrument),
it should be considered correct. Titles or names in the
original language are acceptable only if such are commonly
used in English.
- On a Toss-Up, the first response given is the one that
counts. Sometimes a player will attempt to give more than
one piece of information. The Judge must evaluate the first
answer only. In certain instances more than one response
is acceptable [see Rule 29].
- Unless otherwise stated in the question, players may use
abbreviated answers, such as last names only, nicknames,
acronyms, etc. Chemical symbols are not acceptable for element
names, unless specifically requested in the question. Numbers
in astronomical catalogs are not acceptable for the name
of a astronomical object, unless specifically requested
in the question.
However, proper names, quotations and titles must be
exact. Neither "Sonnets In the Portuguese" nor
"Sonnet From the Portuguese" are acceptable
for "Sonnets From the Portuguese," for example.
- In questions dealing with created works, including artistic
works (plays, paintings or book) and scientific works (inventions
or theorems), an answer giving both the name of the "creation"
and the "creator" is acceptable if given as one
answer without a discernible pause.
The Judge must determine that the player gave two pieces
of information in which one is a possessive of the other,
one of which is the name of a person. The player need
not phrase the two pieces in a specific order, nor indicate
the possessive.
Thus, "Plato, The Republic" and "The Republic
by Plato" are correct, as are "Euclidean Geometry"
or "Cotton Gin, Eli Whitney." However, "Civil
War, 1865" or "Pond's Cold Cream" are not;
they are not created works. Films are not included in
this category.
- When the Moderator gives a list of choices for answers,
the player must give the specific answer. Answers like "the
third one" or "the last one" are not acceptable.
- The Moderator has the option of asking the player for
"more specific information" in order to determine
if the answer was correct. On questions requiring multi-word
answers, if an answer is incomplete (yet not incorrect),
the Moderator must ask for "more specific information."
Such questions will include the word "Prompt"
as a note below the answer.
For example, if the player answers "Roosevelt,"
the Moderator must ask for more information, to elicit
"Teddy" or "Franklin." A Moderator
may ask a player to spell a response to determine if s/he
was correct, for example to distinguish between the phonetically
similar "Monet" and "Manet."
Conversely, if a player spells an answer to a question
which does not ask for spelling, it should be considered
correct, as long as s/he spells the answer correctly.
Correcting Moderator Errors
- If the Moderator inadvertently gives an answer to a Toss-Up
without giving either team a chance to respond, the Moderator
simply reads the next Toss-Up. If the problem occurs on
a Bonus, the Moderator uses the next like point Bonus.
- If the Moderator gives the answer to a Toss-Up after one
team has answered incorrectly, without giving the second
team the chance to respond, the Moderator reads the next
Toss-Up for the second team only.
- If someone in the audience shouts out an answer, the Moderator
throws out the question and reads the next Toss-Up or like
point Bonus.
Player Eligibility & Substitution
- The High School Bowl team consists of up to five players
(four players and an alternate). No more than four and no
fewer than three may play in any game. If for any reason
a team is left with only two players, they automatically
forfeit the match in progress.
- Teams may substitute freely between games, but may not
substitute during a game, except in the case of incapacitating
illness.
Resolving Game Discrepancies
- The Tournament Director has ultimate authority in all
matters during the tournament. His/her decisions are final.
- In non-broadcast tournament play, every attempt should
be made to rectify procedural discrepancies (discrepancies
concerning the implementation of the game rules and procedures)
quickly and fairly within the game room. The Game Officials
should talk to the Captain and Coach of each team, one team
at a time, away from the rest of the players. They should
then attempt to decide if the discrepancy is valid and if
so what adjustments should be made.
If the Game Officials in the room are unable to rectify
the situation to the satisfaction of both teams, or if
it is a factual discrepancy (concerning the correctness
or acceptability of an answer), the Game Review Committee
should be convened. This Committee consists of the Tournament
Director and two or three experienced Game Officials not
involved in the match in question.
- At the end of each half, the Game Officials should review
the half amongst themselves to ensure that no errors were
made. They should also approach each team and ask if there
are any questions.
- If a player or Coach feels an error has been made, s/he
must wait until the end of the half to bring this to the
attention of the Game Officials.
- The Game Officials and/or Game Review Committee will review
the discrepancy and adjust the point totals in accordance
with their decision. The outcome of the review and resultant
score changes should be announced before the start of the
second half.
- Discrepancies arising in the second half are reviewed
only if the number of points in question would affect the
outcome of the game.
- The only points in question are those points awarded or
not awarded in error. Intangible issues like momentum will
not be considered [see Sample Game Discrepancy Solutions
in the College
Bowl Info Guide].
- In most cases discrepancies should be resolved by the
addition or subtraction of points and/or the playing of
additional questions without the clock [see Sample Game
Discrepancy Solutions in the College
Bowl Info Guide]. Replaying a half or game should be
resorted to only in extreme situations, such as one plagued
by numerous discrepancies, poor officiating (the Tournament
Director has the authority to replace Game Officials) or
equipment malfunctions.
- At the end of the game the Captains should sign the scoresheet.
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